With spoilers, this time. Because there's just so much to talk about.

Actually, behind the cut I'm going to skip details about the major plotlines (or even mentioning most of them), but expect that in comments, and there will be smaller-scale spoilers.

spoilers )

Edit: hi, anyone coming here from Meg Jayanth's retweet! If you don't usually use Dreamwidth, just know that (a) if you don't have an account, you can choose the "Anonymous" radio button, but (b) PLEASE sign a name or nickname or something so we can keep each other all straight, okay? Thanks!

PS: I totally broke the game today, I got stuck in Quetta with no Fogg and no money and no way to go anywhere, it was hilarious. (Email to the developers already sent.)
I mentioned the mobile game 80 Days previously, but I'm really liking it and it's currently part of a Humble Mobile Bundle, where you get it DRM-free for Android if you pay more than the average (currently $4.33). As it usually retails for $5 solo, if you're at all interested in any of the other games, this is a good deal.

Why I like 80 Days minor spoilers )

The author (Meg Jayanth, who wrote the incomplete Storynexus game Samsara and is British-Indian) bills it as "decolonised, multicultural steampunk," and there's a little bit more about that in this blog post. If that sounds appealing, or you'd just like half a million evocative words of AU Choose-Your-Own-Adventure very cheap, you should really check 80 Days out. (The iOS is not in the bundle, but: $5. Half a million words.)

That I have played and liked since the last time I wrote about this. A lot of these are really well-known, but I just beat 80 Days and thus was in the mood to jot down quick notes.

  • The Room and The Room Two, puzzle-box (usually literally) games. I have zero idea what the purported story is, and don't really care, but the moving things around to open/unlock/etc. is great. I don't think there are any jump scares, despite the horror trappings, but I'm open to correction on that.
  • Monument Valley, in which you use optical illusions in impossible architecture to travel through a very pretty world. Occasionally I felt like the solutions were more brute-force than something I could reason out, but then, my spatial skills are really weak, so maybe I'm just not good enough. Beautiful, though.
  • Another Case Solved, via [personal profile] rosefox. Mixes single puzzles of different types with "cases" that use multiple puzzles (see the screenshots for examples), has actual ongoing narrative with a definite ending. Does have in-app currency for purchase but you get enough of it just by playing (open the thing up every day) that you don't need to pay to win.
  • Out There, in which you are a frozen astronaut newly-woken in the far future and trying to make your way... home? I wish it wouldn't force you to play as a straight dude, but the combination of exploration, resource management, and tiny snippets of SF worldbuilding, were pretty addictive. After I got all three endings, I set myself to visit every solar system on the map (hey, I once ran an extinctionist in NetHack, I have these completionist urges, okay)? Ended up being 181 of them. So, it's a big map.
  • Quick Logic Problems, you know, the kind with the grids that you check things off. Includes a free puzzle every day.
  • 80 Days, a choose-your-own-adventure in which you're Passepartout but in an AU world with lots more gender parity and steampunk machines. I got this free from Amazon and then, when I couldn't get it to install on my phone, bought it so I could have it on both devices. Great writing, fabulous worldbuilding (I suspect Verne is rolling in his grave at my Passepartout kissing a mixed-race man in New Orleans), slightly fiddly inventory management system, and a incentive to bone up on my geography so I can ask characters about plausible routes to take.

What have you all been playing lately? (I wish I could play Sunless Sea, but the pace and the need to be at my desk is just no good.)

May 2017

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