kate_nepveu: sleeping cat carved in brown wood (Default)
Kate ([personal profile] kate_nepveu) wrote2005-07-27 09:18 pm

Saiyuki commentary: art (volumes 1-3)

I was going to have an "art" section in the whopping big Saiyuki post, but decided to break that out into multiple posts so that I could inline the images without killing people's connections. No deep thoughts here, just stuff I noticed in re-reading volumes 1-3, from an incredibly newbie perspective. Spoilers, naturally, particularly for volume 3. Also, I'm trying not to repeat things said by [livejournal.com profile] coffee_and_ink's three posts on Saiyuki, or [livejournal.com profile] telophase's Manga Analysis series post, or [livejournal.com profile] snowyheart's grid structure post, because they said it better and more helpfully.

Finally, I haven't read Reload or Gaiden yet. Do not spoil me for those volumes, or I will kill you with my brain.

Page numbering convention (which I, umm, made up): volume.chapter.page. All images are from the scanlations.

Characters:

Someone, possibly [livejournal.com profile] coffee_and_ink, remarked that Minekura's art style improves over time. I hadn't realized it, but going back to volume 1 really makes it clear how this is true. I mostly noticed it in the faces, which are somewhat weirdly pointy around the jaws. Consider Gojyo and Hakkai in the prologue (1.0.28):

Hakkai and Gojyo vol 1

By the end of volume 3, there is still some pointiness, but it's getting better (3.17.184-185):

Hakkai vol 3  Gojyo vol 3

The other character thing I want to remark on in these volumes is on 2.6.17, where we see little baby Gokus scampering about the text balloons, I believe to indicate who's talking (as if it weren't obvious). This is the only time we see this technique in these first three volumes, at least. I find it a little cute for my tastes.

baby Goku

Page layout:

You've already read the links above the cut, right? Right.

Panel flow:

When I first starting reading Saiyuki, I paid a lot of attention to panel flow and direction. Mostly I had no problems with this, which is why 1.1.54 gave me such trouble, and continued to do so on re-read (original size):

unmarked version of 1.1.54

As far as I can tell, the most natural path for your eye on this page is . . . a circle, which was disorienting for me when I was trying so hard to remember to read right-to-left. I've marked it up below to show what I mean:

marked version of 1.1.54

*shrug* A minor point, but one that caught my eye.

Here's something that's so basic that I'm almost embarassed to mention it, but everyone knows I'm a manga newbie. I found myself surprised at how easily that I picked up the right-to-left—but more than that, at how easily I didn't keep going right-to-left when I was supposed to drop down a line, even though the drop came before the edge of the page. I realized that Minekura (and probably everyone else) makes this easy by using the panel edges as cues and barriers. Here's a better example edited shortly after posting (2.6.39) (original size):

unmarked version of 2.6.39

Instead of going across the top to "She's not thinking, right?", my eye follows the path drawn in red, because the panel edges (highlighted in blue) automatically redirect my eye. Like this:

marked version of 2.6.39

Also note how the speech ballons draw the eye in the right direction. Like I said, so very basic that I almost didn't mention it.

Other panel flow things:

One of my favorite layouts in volume two is this double-page spread (2.9.114-115) (original size):

unmarked version of 2.9.114-115

I first noticed the way that Hakkai and Kougaiji's eyes meet, and the way that the connection pops off the page, even with all the other things going on. Then I noticed how the sword to the right of Hakkai sets up a line that's followed through in Hakkai's eyes and the mountains in the background; and how Kougaiji's leap sets up the other two sides of a triangle, with his legs and Hakkai's head, like so:

marked version of 2.9.114-115

I dunno, I just think it's neat.

Oh, speaking of panel layouts—we all know that Minekura loves the two-panels-across, one-person-per-panel thing, yes? For parallelism, emotional emphasis, or other punctuation? Okay. There are so many examples of these that I'm afraid to start on that for fear I'd never finish.

Foregrounds and backgrounds:

[livejournal.com profile] telophase pointed out the use of "tones", and thanks to her post, I noticed that Minekura really makes a lot of use of tones of a wide variety. Here are four examples from within just six pages of one chapter (3.12.24, 3.12.26, 3.12.29, and 3.12.30):

3.12.24   3.12.26   3.12.29   3.12.30

This is a slightly different use of tones: the people in the foreground aren't interesting, so they're faded out (2.8.78):

2.8.78

Finally, and again this is so basic I hate to mention it, but I liked the occasional use of backgrounds that had different events than the foregrounded panels. Sometimes this is to show other locations in the present (2.6.9) (original size):

2.6.9

But more (and more interestingly), it seems, it's used to indicate events that the foregrounded character is thinking of, like when Goku flashes back to Gaiden (presumably; remember, I haven't read it yet) and then goes beserk (3.12.13) (original size):

3.12.13

Or the last scene between Sanzo and Rikudo (3.14.91) (original size):

3.14.91

It takes a little more parsing for me as a reader, because I have to notice that we're not progressing linearly between panels any more, but it's worth it.

And . . . that's it. Hope I haven't embarrassed myself too much.

[ more Saiyuki art commentary ]

9:58: okay, I'm done having better ideas about the images and formatting and such. Sorry if anyone was reading during the edits.

[identity profile] greenapple2004.livejournal.com 2005-07-29 01:41 am (UTC)(link)
Part of the reason for this discrepancy in American art vs. Japanese is that traditionally, manga is drawn with balloons fully integrated into the art, from the rough thumbnail stage all the way through finishes, so their design is physically part of the artwork. American comics typically add balloons on top of the finished art during the lettering process, and so are much more likely to make them small and unobtrusive, and not part of the actual structure of the page.

The TP artists so far do a mix of things, depending on what their art background is. Felipe Smith is by far the most grounded in manga out of the previews in Takuhai 1, whereas the rest run the gamut from mostly American comics training, to barely any formal training at all. I look forward to hearing what people think of issue 2 in a month or so. :-) There's gonna be some sweet stuff in there.
ext_12920: (Default)

[identity profile] desdenova.livejournal.com 2005-07-29 02:29 am (UTC)(link)
I wondered that at first, too, but then I looked at single-creator American comics, and saw the same thing. (And similarly in Japanese comics with separate writers/artists--the Japanese technique prevailed.) So, there might be some historical/traditional basis, but it's not purely a function of separate artists/writers.

[identity profile] greenapple2004.livejournal.com 2005-07-29 05:52 am (UTC)(link)
Not directly connected, no. Actual lettering in Japanese manga is also done by a separate person, usually the editor, who prints the text out and then tapes it on to the balloons. :-) For such a high-tech country, manga-making is still pretty primitive. They don't even keep digital files of a lot of older things.

I think it might be that because Western comics, with a few exceptions, tend to have much more regular panels and fewer wacky reading patterns, ballooning hasn't developed up to the level it has in Japan. Using balloons to make the eye move the right way is inherent in the structure of manga far more than it is for your average superhero book. A good manga artist makes it easy to read, and a great manga artist actually uses the balloon placement to help the storytelling.