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Saiyuki commentary: art (volumes 1-3)
I was going to have an "art" section in the whopping big Saiyuki post, but decided to break that out into multiple posts so that I could inline the images without killing people's connections. No deep thoughts here, just stuff I noticed in re-reading volumes 1-3, from an incredibly newbie perspective. Spoilers, naturally, particularly for volume 3. Also, I'm trying not to repeat things said by coffee_and_ink's three posts on Saiyuki, or
telophase's Manga Analysis series post, or
snowyheart's grid structure post, because they said it better and more helpfully.
Finally, I haven't read Reload or Gaiden yet. Do not spoil me for those volumes, or I will kill you with my brain.
Page numbering convention (which I, umm, made up): volume.chapter.page. All images are from the scanlations.
Characters:
Someone, possibly coffee_and_ink, remarked that Minekura's art style improves over time. I hadn't realized it, but going back to volume 1 really makes it clear how this is true. I mostly noticed it in the faces, which are somewhat weirdly pointy around the jaws. Consider Gojyo and Hakkai in the prologue (1.0.28):
By the end of volume 3, there is still some pointiness, but it's getting better (3.17.184-185):
The other character thing I want to remark on in these volumes is on 2.6.17, where we see little baby Gokus scampering about the text balloons, I believe to indicate who's talking (as if it weren't obvious). This is the only time we see this technique in these first three volumes, at least. I find it a little cute for my tastes.
Page layout:
You've already read the links above the cut, right? Right.
Panel flow:
When I first starting reading Saiyuki, I paid a lot of attention to panel flow and direction. Mostly I had no problems with this, which is why 1.1.54 gave me such trouble, and continued to do so on re-read (original size):
As far as I can tell, the most natural path for your eye on this page is . . . a circle, which was disorienting for me when I was trying so hard to remember to read right-to-left. I've marked it up below to show what I mean:
*shrug* A minor point, but one that caught my eye.
Here's something that's so basic that I'm almost embarassed to mention it, but everyone knows I'm a manga newbie. I found myself surprised at how easily that I picked up the right-to-left—but more than that, at how easily I didn't keep going right-to-left when I was supposed to drop down a line, even though the drop came before the edge of the page. I realized that Minekura (and probably everyone else) makes this easy by using the panel edges as cues and barriers. Here's a better example edited shortly after posting (2.6.39) (original size):
Instead of going across the top to "She's not thinking, right?", my eye follows the path drawn in red, because the panel edges (highlighted in blue) automatically redirect my eye. Like this:
Also note how the speech ballons draw the eye in the right direction. Like I said, so very basic that I almost didn't mention it.
Other panel flow things:
One of my favorite layouts in volume two is this double-page spread (2.9.114-115) (original size):
I first noticed the way that Hakkai and Kougaiji's eyes meet, and the way that the connection pops off the page, even with all the other things going on. Then I noticed how the sword to the right of Hakkai sets up a line that's followed through in Hakkai's eyes and the mountains in the background; and how Kougaiji's leap sets up the other two sides of a triangle, with his legs and Hakkai's head, like so:
I dunno, I just think it's neat.
Oh, speaking of panel layouts—we all know that Minekura loves the two-panels-across, one-person-per-panel thing, yes? For parallelism, emotional emphasis, or other punctuation? Okay. There are so many examples of these that I'm afraid to start on that for fear I'd never finish.
Foregrounds and backgrounds:
telophase pointed out the use of "tones", and thanks to her post, I noticed that Minekura really makes a lot of use of tones of a wide variety. Here are four examples from within just six pages of one chapter (3.12.24, 3.12.26, 3.12.29, and 3.12.30):
This is a slightly different use of tones: the people in the foreground aren't interesting, so they're faded out (2.8.78):
Finally, and again this is so basic I hate to mention it, but I liked the occasional use of backgrounds that had different events than the foregrounded panels. Sometimes this is to show other locations in the present (2.6.9) (original size):
But more (and more interestingly), it seems, it's used to indicate events that the foregrounded character is thinking of, like when Goku flashes back to Gaiden (presumably; remember, I haven't read it yet) and then goes beserk (3.12.13) (original size):
Or the last scene between Sanzo and Rikudo (3.14.91) (original size):
It takes a little more parsing for me as a reader, because I have to notice that we're not progressing linearly between panels any more, but it's worth it.
And . . . that's it. Hope I haven't embarrassed myself too much.
[ more Saiyuki art commentary ]
9:58: okay, I'm done having better ideas about the images and formatting and such. Sorry if anyone was reading during the edits.
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I cut off the balloon in both of these, and shrank panel 3 down from the top to emphasize its difference from the first two. The difference between the above two is the size of the first two panels, just to see what enlarging them does. I ahd to shrink part of that inset below panel 3 down so it wouldn't overlap panel 2.
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Hm. This idea really only hit me with these posts about shrinking the panel down - that is another trick I'll have to put in my arsenal.
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This puzzles me.
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The strongest difference that I've noted between manga layout and American comics layout is that often in manga - not all the time, of course - the visual flow is designed to drag your eye across the art as well as the text. In the American comics I read, you ahve to make an effort to look at the art in the panel as well as the text balloons. Look up at 2.6.9 - you're forced to look at the expressions on Goku's and Gojyo's faces as you go from Goku's lines to Gojyo's. Then you go across the foot, then you have to look at the Jeep. I've been reading a couple of Fables graphic novel collections, and while the art is detailed and worth looking at, there's quite as much visual interaction between the text and the art that way.
Of course, I go searching on GoogleImages to find pages that illustrate that, and there's no full Fables pages out there and all the pages I find of Hellblazer have that visual line. Erg.
Wait -- here's a good example. This is a page (http://img.photobucket.com/albums/v209/telophase/wolvie4.jpg) from some issue of Wolverine.
Here it is with the Red Line o'Doom. (http://img.photobucket.com/albums/v209/telophase/wolvie4-red.jpg) You can see that in the top panel, you completely skip the right half of the panel - even though the gun's pointing at Wolverine's silhouette - because that bright white speech balloon sucks attention away as soon as you hit the end of the gun. The second panel has too many lines leading away - you might go from the top speech balloons along to the gun and then back down the arm to the bottom speech balloon into panel 3, which is what I think is supposed to happen, but that bright white sucks you in, at which point you've got 2 strong lines out - the arm and Panel 3. Panel 3 is confusing at the bottom - you're supposed to jump up to Panel 4, but look -- after you read the seech balloon, the guy's arm with the gun continues into panel 6, completely bypassing panel 5! *And* there's a speech balloon close to the edge there, in the line your eyes travel to get to panel 4, which hijacks your gaze.
Here's another potential path (http://img.photobucket.com/albums/v209/telophase/wolvie4-blue.jpg). Forgive the shakiness of the line - I was using my trackball on that, and it's less-than-precise. But there's still problems with the path there, too. The artist who laid this page out is relying almsot entirely on you knowing how to read comics panels - first right-to-left, then up-to-down - resulting in way too many lines to follow if you're trying to read it following manga conventions.
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I got a bit distracted in Wolverine from my original point, which was how much of the art is missed. Looking at those, there's big areas on the right that the eye misses unless you make a specific effort to look at it.
And I know, from much expereince with sking people and with seeding HUGE HONKING clues into art and having them missed - most people don't make a special effort to look at the art.
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I agree with your comments about the Wolverine pages, especially the Red Line o'Doom on the bottom--the arm almost-but-not-quite continuing across panels is very distracting. Also, I found the constant switching of which direction we're looking disorienting--possibly we're supposed to, since these appear to be twitchy nervous types, but it still made it hard for me to figure out where I was and was supposed to be next.
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Fascinating!
[*] Of the titles sampled in this little zine, I've only read one, CLAMP's Legal Drug; I'm assuming that the sample pages in the magazine are representative of the various artists' work.
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The TP artists so far do a mix of things, depending on what their art background is. Felipe Smith is by far the most grounded in manga out of the previews in Takuhai 1, whereas the rest run the gamut from mostly American comics training, to barely any formal training at all. I look forward to hearing what people think of issue 2 in a month or so. :-) There's gonna be some sweet stuff in there.
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I think it might be that because Western comics, with a few exceptions, tend to have much more regular panels and fewer wacky reading patterns, ballooning hasn't developed up to the level it has in Japan. Using balloons to make the eye move the right way is inherent in the structure of manga far more than it is for your average superhero book. A good manga artist makes it easy to read, and a great manga artist actually uses the balloon placement to help the storytelling.
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Yes, I can see that if the visual path through a path is well-understood by everyone, by convention, balloons might not be put to that use. I need to come back to this after I've had time to look at the pages telophase posted--the extent to which Western conventions might not help people new to the genre, or not visually inclined.