I feel personally attacked by this Liz Climo comic.
The post-dinner game of the moment is Monopoly Cheaters Edition, in which I literally cannot cheat blatantly enough for the kids to catch me. That's mostly because they're not sufficiently vigilant (SteelyKid was playing with slime all during tonight's game), but they also never cheat themselves. I feel like collectively those things probably say something.
Quick on various family games:
Sorry. Surprisingly enjoyable yet kid-friendly from really quite a young age? We've been playing it since at least the Pip was in kindergarten and probably earlier. Also, if you deliberately attempt to let kids win or lose less badly--I realize there are things to be said on various sides of this question--it's fairly easy to do so here by tweaking your strategy or flat-out stacking the deck.
Hanabi. Cooperative card game, we play without the timer element just because it seemed complicated and I was looking for something very low stress. I don't find it very interesting but the kids enjoy it, so I'm willing.
Exploding Kittens. Fun, quick & easy silliness.
Qwirkle. Place tiles to match colors or shapes. The rules say have 6 tiles in your hand at a time, we play with a dozen to speed things up. The Pip has thoroughly and legitimately kicked my ass at this on multiple occasions.
Incredibles Save the Day. Cooperative board game; very little strategy but, again, cooperative and low-stress and the kids enjoy it.
Sushi Go Party. Card game where you assemble sets to score points, while passing the cards around the table. This is really fun, and the difficulty can be adjusted by judicious selection of the menu (and stacking the deck).
Monopoly Cheaters Edition. The thing that interests me most about this is the rule tweaks to make it faster (though that's relative, tonight's game was still 90 minutes). An unsold property goes to auction if the person who landed on it doesn't want to buy it immediately; once all properties are sold, the game stops once everyone's gotten back to Go; and one property on each side of the board has a starting boost (free hotel or reduced purchase price). All of those could be imported into regular Monopoly just fine.
The Cheaters part: there are cards in the center of the board with allowed cheats, like taking an unsold property card or moving someone else's piece. There are specified penalties and rewards for cheating with and without getting caught. I adjust the difficulty by quietly not playing Chance & Community Chest cards that would be too mean and--unsuccessfully, as mentioned above--trying to get caught cheating.
Bonus: Blokus Trigon. Place differently-shaped colored tiles on a board so that the same colors touch only at points, not along their sides; try to get as many on as you can. Can be played cooperatively or competitively; we haven't played this enough to really get a feel for it, but I can see the potential. Also I'm very bad at spatial things so I think that will level the playing field.
If you have any recs for board games of similar difficulty, please comment!