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Eric M. Van (+M) with discussion from R. Scott Bakker, John Clute, John Crowley, Glenn Grant, John Langan, Charles Oberndorf
Talk/Discussion (60 min.). What brain mechanisms (and evolutionary rationales) underlie the fundamental narrative elements of plot, character, and style? Which narrative element seems to be more fundamental than generally recognized, when looked at from this perspective? How can the deep meaning of a narrative work be rigorously conceptualized in terms of information storage in the brain? On how many simultaneous levels do we process a story as we try to fully understand it? Van offers up the beginnings of a theory of narrative aesthetics informed by cognitive science, with feedback at every stage from the audience.
This was the middle panel that I took notes on, but it's the one I'm least sure I understood, so it seemed best to post it first before my notes got any more incomprehensible. (I went over my notes on the first panel shortly thereafter and so am a lot more confident in them.)
I should also say that I'm trying to do less work on the notes—I used to try and turn everything into nice coherent paragraphs, and the end result was re-writing the whole damn thing from scratch (yes, even with notes on the Palm), which took forever. I'm still trying to indicate connections and make the notes grammatical, but in many places this is much more dialogue-like than prior reports.
Notes on "A Theory of Narrative Aesthetics Informed by Cognitive Science"
First, I actually have to reconstruct who the panelists were, because they weren't introduced and the name cards weren't set up in correct order. (This was a deliberate omission and I disliked it strongly. It really would not have taken that much time out of the panel.)
From left to right:
- John Clute, who I recognized from a prior panel
- John Crowley, as identified by the person sitting next to me
- someone whose nametag I wrote down as C-- C-----, who must be Charles Oberndorf
- someone whose nametag I wrote down as J- H---, who must be John Langan
- someone whose initials were GG, who must be Glenn Grant
- and a man with longish blond hair, who by process of elimination must be R. Scott Bakker
My notes identified the non-Clute-or-Crowley speakers by position in the row, and while I think I have all the attributions right, I welcome corrections.
Setup
Van began by saying, this project started with the movies: what elements do we look at to see whether a movie is good or bad? E.g., this book/movie is beautiful but has a bad plot.
In neuroscience, this is the smallest number of concepts that you can fit the brain's activity into: 1) perception and sensation; 2) processing (cognition, including memory); 3) emotion; 4) action. Three of these correspond to elements in books: 1) style, 2) story & plot; 3) character (not an obvious mapping; wait for it).
1. Perception, sensation, and style
He addressed style first, because there's the least work on it. He defined style as actually consisting of two things: the meaning & appropriateness of word choice, and the sound of words and rhythm of sentences. In movies, we can separate these; he used the example of Eraserhead, which he thinks is about how beautiful images can be if you don't process their meaning. However, we don't make this separation as readers, and good stylists tend to do both well. He gave as a counter-example some of Philip K. Dick's "horribly written novels," where he would have the wrong words and great flow, or just the opposite. He thought that studies on music processing (of which there have been few) are probably going to lead to further insight on assonance, but that word choice is a challenge in terms of studying.
Crowley jumped in here to say that he thought Van was mistaken about what counts as style in fiction. It's not sound or the construction of a sentence, it's something else entirely: the hearing and reproduction and mingling of different voices. Rarely do you value a book because of one voice speaking, he said. That's why PKD can be good and bad at the same time.
Clute quoted Tolkien quoting someone else: "cellar door" is the most beautiful phrase in the language. That needs to be explained in a theory. On a similar note, Crowley cited someone reciting an alphabet in their native language, one unknown to the audience which thought it was gorgeous. These, he said, have nothing to do with fiction.
Van replied that he does think we respond to sound as readers, but didn't elaborate further, instead moving on to the next item.
2. Processing, story, and plot
Van: we are hardwired to turn information into stories. This is well established in cognitive science. Anything causal has to be stored as a story.
What's more interesting about our hardwiring is the way we comprehend story. He cited studies that gave the usual subjects (college sophomores) a story (Inuit, African?) that presupposed cultural knowledge that was unknown to the subjects; actually, the story couldn't be parsed without knowledge of what the culture believed to be true (regarding the afterlife, he thought it was about). The subjects went away for a week, and then were brought back and made to retell the story. They now told it in way makes sense to Western culture, because a story literally cannot be remembered without context.
[Ed: "Literally cannot be remembered" seems like a pretty strong statement to me; what if someone was told to memorize the story, not just given it to read? Anyone know more about this?]
Bakker: it's even more profound than this. When you want two brains to communicate, you automatically have the problem of encoding their neural processes to link up. Syntax in language is a way of building up meaning over the course of time; narrative is one more way we encode a type of holistic understanding in a lineal form. If consciousness is an artifact of the need to encode info to communicate—here my notes break off and say, basically, I think that Bakker was trying to suggest that consciousness might be co-extensive with language, but I'm not sure I understood him properly.
I think we have a sort of leftover bit of talk here. Here's what my notes say:
Van: moving to stories: it's easy to conceive of stories that are parsed differently in the what-happened (the "date rape" example), but that's a special case, so he was going to confine himself to stories where we can easily achieve consensus as to what-happened.
And then Van said "altruism" and that we were "jumping rails a bit." The panel came back to processing later, so I think it links up with 2a below.
3. Emotion, empathy, and character
We are hardwired for reciprocal altruism, toward strangers even, which gives us a very big evolutionary advantage. Apparently this works even down to vampire bats.
We've recently learned some of the neural basis for this. There's a population of cells in the brain called mirror neurons: they light up in the area of brain that does something, but also light up when you're just watching someone do something, like swing a golf club or feel emotion—provided the someone is a member of the "tribe" (in an us v. them sense)
An audience member asked if we have a neural understanding of how we classify tribe v. other? Van: No.
Clute: If I've never swung a golf club, will the same mirror neurons light up? Van: not sure, probably not. All the processes upstream from the mirror neurons are completely unstudied.
(Silliness: Crowley: my reaction would be, "what is that fool doing?" Van: in terms of golf, he's excluded from the tribe. Grant: and if someone who'd never seen golf before watched and had the mirror neurons in the golf-swinging area light up, then that shows that golf is genetically determined. Mutter from audience: "it's as good an explanation as any.")
Oberndorf: he's taught 7th grade boys for 22 years, and finds that very often the weak readers have low empathy; they can't do fiction because they can't go along with the character
Audience member: NPR is currently running a 2 part series on autism, language, and empathy.
Van: in the last 48 hours, he came up with this argument: humans are probably hardwired to expand the tribe, since the more people to be reciprocally altruistic with, the better.
The panel immediately made general noises of disagreement, saying that it depends on the resources. An audience member referenced game theory as saying that once the tribe is big enough to use about 1/2 the available resources, then the tribe will probably turn to countering outsiders.
Van: Yes, there are countertropisms, but without this hardwiring we'd probably all be dead. He thinks that when we meet someone new, we are hardwired to be inclusive unless there is pressure otherwise.
Audience member: this is very culturally-based. Cited economic studies about bargaining and cooperation. Van: this is not a good example because it's loaded with economic, market familiarity. Audience member: the point is that what's intuitively fair is culturally determined. Van: well, if that's right, then more openness to strangers = richer literature in a culture!
He continued, for a reader to refuse to identify with a character (label the character "not part of tribe"), the writer has really missed a trick, because there are so many ways that a writer can signal "member of tribe."
Bakker: in surveys of preliterature cultures, the rates of death-by-violence in males are very high; so this is really resource-dependent (I think "this" is "the ability to see others as tribe, if many of your friends are killed by others", but I'm not sure).
Van: okay, so I was very culturally bound when I came up with this idea that we're hardwired to increase the tribe, because obviously not. But cultural (my notes here are unclear, I think it's) willingness to empathize is relevant to literature.
Crowley: and we can extend empathy (not identification or sympathy) to villains, even, in books. Clute: though it's very difficult to keep empathy from sliding to sympathy. Van: good writers identify the point where slippage might occur, and have the person do something appropriately despicable. Example: Spike in Buffy.
Interlude: humor
Changing gears slightly, Van pointed out something that doesn't fit into this scheme at all: humor! Humor can't be subsumed into any of the four things above. What's the evolutionary basis? He thinks: if something violates expectations, it's likely to be worth remembering, so we evolve a positive association with it.
Crowley disagreed. Very often humor is the expected: show the banana peel, show the guy walking toward it, show him fall, show the peel again.
Clute said something that I didn't get all of; all my notes say is "most humor writers don't expect to be able do it again." Van responded with something I completely missed. Anyone?
An audience member argued that the original basis of humor was schadenfreude.
2a. Processing, story, and plot (revisited)
Van then went back to talk about how we figure out the what-happens in a story. (I'd move the notes on this section up, but it ties into the humor discussion.) He noted that he's still sorting out his terminology for this, but:
For each story element we encounter, we have to make sense of it on its face ("understanding"). The element can be fully understood; discreetly ambiguous; suggestive; incomprehensible; or insignificant. (For instance, in Dhalgren, a second sun appears, and it's incomprehensible. In another novel, it might be suggestive, but not there.)
When there are story elements that you've encountered previously that aren't fully understood, you are struggling with "comprehension": every new story element makes you go back and revisit the old, not-understood ones, giving them a "comprehension history."
Stories can be classified by what they do with that. Most stories have some reframing.
(Crowley interjected the major exception: in fairy tales, not only is every element supposed to be clear to you, but it's also explained by the teller.)
Van: the more distance you put between necessary pieces of information, the harder it is for the reader. However, it can be necessary for effects like suspense, drama, or irony.
Langan said that this ties into humor: how jokes work is that moment of insight at the punchline. Crowley: because the mind has to roll backward over the joke as you see that you got it all wrong. An audience member objected: mysteries have the same structure and they are not funny. Crowley: it's like the ugly surprise that you yell at, yelling & laughter are very close (example: carnival rides). Van: yes, and there's a social function to it being laughter rather than yelling. Langan: like management of aggression, when Clute embarrasses you, you laugh instead of punching him.
Back to levels of reading:
For every story element you encounter, you also have an idea of what the eventual significance will be. For instance, in a non-Dhalgren SF novel where a second sun appears in the sky, you expect an explanation because it's SF. The reader wants to be surprised at the paths along way, but does label items "this is important" when they're first encountered.
Van offered a "very out-there" theory for this: the original point of story was to avoid playing games with hidden clues etc.: because that's not how real life works! Story's function was to leave out the stuff that's inconsequential. Then we eventually de-tune this, citing Wolfe and Crowley as authors that layer and delay comprehension.
Crowley asked, how do you get the gene to look back through a story (and see how the layers were built, I think), since you can't do that for oral stories? Van: good question; he'd love to know the first book that plays games with comprehension. Crowley said it was Don Quixote, which didn't really get followed-up. An audience member responded to Crowley's original question: you have to wait for the bard to come back. Van: there are movies you have to watch twice, and they're very different on the second viewing. Clute: but the second or third hearing of Beowulf is not hugely different from the first.
Clute commented that Van was making it easier on himself by conflating story and plot. He was thinking, as he was listening to Van unpack all this, how little we actually know about story.
If I'm deciphering my notes properly here—and I might not be because there was a lot of overlapping—then there was a dispute between Clute and Crowley over what plot and story are. Crowley: story = series of events in time order; plot doesn't have to be in time order. I can't quite decipher what Clute's objection was to this, if anything. Crowley said that the neurological interest is not in the "endless tapeworm of story," but in the layers of comprehension: he would argue that's what ought to be meant by style.
Clute: the most interesting thing about story is that nobody can retell it in the way it was written.
Van: so it has to do with what's in the brain of the beholder before the story is received. It's very debatable, but he would argue that what we mean by calling a story profound or shallow, is that the story changed the pre-existing information in our brains, sometimes below the level of consciousness. Sometimes you can't articulate how you've been changed by a book you feel is profound, but that feeling is the representation of the change.
Clute: the first editor to understand a human story, will be the first alien we meet. I don't think we'll ever understand how story shapes and enables us. Crowley, concurring: we have story-shaped brains.
Van: fun thought experiment: upload all the information from the brains of the potential readership, extract the common elements, and see connections that can be made to a story: objective measure of the linkage from knowledge base. Or see that links contradict each other, or that there aren't many but they all go the same way.
Crowley: seem to suggest that the best would be the most complex under this model. Fairy tales, or other very simple stories, are profound because they're unresolvable: they set up a resonance, because they seem to be clear, then ambiguous, then back and forth: they radiate into all places you look (inside you) to find out what they mean. Hamlet, for instance, expands so far beyond natural limits of page. Clute: Shakespeare could do that because he thought of five meanings for every word.
Bakker said something about "narrative understanding" and "very theoretical" that I didn't hear. Anyone?
Crowley: the problem with evolutionary theory (studies? understanding? I missed the noun here) is that there always needs to be a practical reason, which is not going to get you very far. Van: yes, it's not sufficient, because we've exploited story for completely different ends, but the evolutionary theory needs to explain (or gives, I'm not sure) just a starting point. Clute: exactly! This is something he wishes sociobiology (or discussions about sociobiology) would acknowledge.
And that was the end of the panel.
Other notes
A lot of this, especially #2, seemed to me to tie into exposition (see the Noreascon 2004 panel report).
The most useful things I got out of this panel were actually the places where we lack information: Clute (who PNH, I believe, says has "a brain the size of a planet") saying that he's not sure we'll ever fully understand the influence of story on humans, which is going to comfort me when I fumble my way through the remaining panel reports; and the comment about the limits of evolutionary theory & sociobiology. But it was interesting to listen to.
no subject
Date: 2006-07-10 11:13 pm (UTC)no subject
Date: 2006-07-11 01:49 am (UTC)no subject
Date: 2006-07-10 11:23 pm (UTC)This reminds me of the classic of intro anthropology classes, “Shakespeare in the Bush”.
no subject
Date: 2006-07-11 01:51 am (UTC)A couple of things:
1) I think this must be what I was thinking of when I had a vague memory about cross-cultural experiences of LotR. Darn.
2) I note that it's told in the form of a story itself (and a suspiciously smooth one, unless the author had a tape recorder).
no subject
Date: 2006-07-10 11:27 pm (UTC)no subject
Date: 2006-07-11 01:53 am (UTC)no subject
Date: 2006-07-10 11:32 pm (UTC)a flea-turd sized observation on a vast and compelling subject. Thank you very much for typing it up.
no subject
Date: 2006-07-11 01:56 am (UTC)But I'm beginning to think about asking, at the start of every panel, people to define their terms. Seriously--I care less about what plot or story is, than understanding what people mean by it when making another point. Here, I think you might be in agreement: what's interesting is the way events are put together. You're just calling it different things?
no subject
Date: 2006-07-11 01:57 am (UTC)no subject
Date: 2006-07-11 02:16 am (UTC)no subject
Date: 2006-07-11 06:11 am (UTC)Sartorias, I agree with the distinction you make between plot and story, but I think that one could just as well swap the signifiers "plot" and "story" when defining terms, which is always a problem in discussions like that one.
Also I need to go and re-read Steven Pinker's "The Language Instinct".
The story about the American college sophomores and the Inuit story is interesting. Perhaps the result was also a function of the subjects being members of a particularly inward-looking society? I don't know if the results would have differed significantly if the experiment had been performed somewhere where the society as a whole had more exposure to the outside world. It is unlikely that similar test subjects would have specific knowledge of the Inuit context, but they might be more aware that there are other contexts possible besides their own (and I thought about your question on cultural differences in the interpretation of LOTR too).
no subject
Date: 2006-07-11 01:45 pm (UTC)no subject
Date: 2006-07-11 12:20 pm (UTC)no subject
Date: 2006-07-11 01:45 pm (UTC)no subject
Date: 2006-07-11 02:38 pm (UTC)I find Van's argument that humans are hardwired to expand the tribe interesting and insufficient. It reminds me of the section on empathy in Scott McCloud's Understanding Comics in which he points out that people will empathize with their own inanimate objects. The example he gave was the driver who's just been rear-ended by another car who shouts "He hit me!" instead of "He hit my car!"
Also, tests have showed that people treat inanimate objects (like a computer) with consideration, just as if it was a person with its own thoughts and feelings.
Is it peculiar to English that we say both "my wife" and "my car" or do all languages express personal relationships the same way they express ownership?
no subject
Date: 2006-07-11 07:31 pm (UTC)no subject
Date: 2006-07-12 01:49 am (UTC)1- In a culture that doesn't "know" that windows and doors are square/rectangular, a particular optical illusion doesn't fool them.
2- If shown a location to remember on a rectangular surface, subjects will remember it correctly if is aethetically pleasing/balanced (according to the rule of thirds). If the location does not follow the rule of thirds, the subjects' will (mis)remember it in the nearest location that does conform to the rule of thirds.
no subject
Date: 2006-07-12 06:05 pm (UTC)2) Hmm, and they're explicitly told to memorize it? I guess that would get at my objection somewhat.
Thanks!
no subject
Date: 2006-07-12 06:32 pm (UTC)On the other, I believe that they are told to memorize the location. And then 10 or so minutes later, they have to point to the spot they memorized.
no subject
Date: 2006-07-12 06:34 pm (UTC)no subject
Date: 2006-07-12 08:14 pm (UTC)So: the moment of broading your own insight is enjoyable. More importantly, so is pointing out where someone else *doesn't* have insight. And then everyone else laughs too. So it's a way for the group to rein in idiots -- even if (especially if) the idiot is the tribe leader or elder.
(This theory is more than six years old, honest...)
Humor and neuroprogramming
Date: 2006-09-22 03:07 am (UTC)While the neuronal transmission system can turn on a dime, so to speak, the emotional system cannot re-uptake the chemicals just released nearly as quickly, so it does the next best thing during very rapid context shifts by releasing the opposite set in enough volume to damp out the initial release.
Koestler identifies the pun as the simplest, most basic form of humor. Every pun involves a word simultaneously having two incompatible, or tangential meanings, as in, "I'm 'pun'ishing my audience with this pun.
The neuronal system rapidly switches focus back and forth between the two meanings, which causes the emotional system to keep overriding itself, such that even a very low charge difference between the two meanings rapidly accellerates up an exponential information curve, building up a huge charge of neurochemicals relative to the context.
When the limit is reached and there are no more chemicals left or every receptor is jammed, then the person goes into a system reset, which is what laughing is all about. Note that if the situation were dangerous or seriously mean, then that context would normally override the humor response.
Koestler also showed how that applied to other types of humor, including tickling. In a successful tickle, the tickler fakes aggression, and the ticklee is just enough convinced of the aggression to have a conflicted response - knowing that the ticklee is a friend and seeing the apparent aggressiveness simultaneously.
Note that it is virtually impossible to be tickled by someone who is a serious enemy, unless you're in total denial of that reality. It can also be difficult to be tickled by someone you are deeply in love with, as no aggression is believable.
Re: Humor and neuroprogramming
Date: 2006-09-22 01:36 pm (UTC)It's not aggression, it's the fact that I'm *ticklish*.
Re: Humor and neuroprogramming
Date: 2006-09-23 08:03 pm (UTC)At some point, however, something in me paused and I remember thinking clearly to myself, "(name omitted) really is of great value to me," at which point, as by magic, the tickling completely disappeared, replaced with a feeling of warmth and pure pleasure at the same touch that had me involuntarily strggling to escape seconds earlier. I know that I recalled Koestler's analysis at the time, but whether it was before or after the unbidden thought came to me I no longer recall.
Re: Humor and neuroprogramming
Date: 2006-09-23 08:32 pm (UTC)Re: Humor and neuroprogramming
Date: 2006-09-23 10:42 pm (UTC)1> You feel a need to get AWAY! Even though you may describe the feeling as pleasureable.
2> You can't do it to yourself.
Both of these are at least consistent with Koestler's model, and noted by him.
Tribal Violence
Date: 2006-09-19 01:48 am (UTC)In Vanuatu, you had and presumeably still have about 50 tribes, scattered among a fairly large string of substantial islands that are off all the regular trade routes or where you would likely end up being blown accidentally. Nevertheless, a ship or two DID get blown there, perhaps 2,000 years ago, with no apparent further contact until about three centuries ago, when the Maoris rediscovered the islands, by which time all vestiges of the original founder's culture had disappeared.
The 50 or so tribes had time enough to establish distinctive tribal genotypes as well as mutually incomprehensible languages and customs. However, what makes Vanuatu so very interesting - if somewhat depressing on the same note - are the commonalities universal among all the tribes.
And note that the native Vanuatans had lost the knack of sea faring entirely, and in fact were terrified of the ocean, which they believed to be populated with hungry ghosts. So, the tribal clusters on various islands were cut off from each other for most of their history.
1> Women were property. In fact, women's status was actually lower than that of the pigs, who had unique individual names, whereas a woman was known only as "the 3rd daughter of some man...".
2> The pig culture itself, in which hundreds of pigs - far more than could be eaten - would be ritually slaughtered to demonstrate what a Big Man the owner was.
3> Ritual canibalism, which was never permitted against women, children or members of ones own tribe. Rather, the men - exclusively - would spend years or decades tracking individual members of a neighboring tribe, memorizing their habits until they could finally sneak in for the kill with a stone-age spear.
Note that at least until the 20th Century, when the churches and states of England and France brought in modern medicine, sanitation, vaccines, etc., there was never a problem with overpopulation, unlike many such cases among the far more technologically advanced Maoris. One could argue that this followed from the explanation given in "Plagues and Peoples," that there is a natural maximum size of a hunting/gathering tribal group, beyond which the liklihood of a devastating plague from animal reservoirs strikes such a "successful" group and leaves it at the mercy of its neighbors.
So, likely there were such "successful" groups periodically among the tribes of Vanuatu, but each time a tribe grew beyond a certain size, it got hit with a plague of some kind and then by opportunistic cannibalistic neighboring tribes.
The tribes that survived long term evolved mechanisms to select for strong immune systems and for internal population stability. This is seen in the 70% infant mortality rate reported prior to modern medicine's incursion. Additionally, the women were used for all the hard labor, being expendible, since they typically died anyway in their mid-30's, due to childbirth fever or other complications of being pregnant virtually all the time from age 12 on.
Part II - Tribal Violence
Date: 2006-09-19 01:48 am (UTC)This is likely a pretty good example of what most of human pre-history was like. The men ran everything. The women were simply property, without status or culture of their own. Things that seem stupid, such as an absolute ignorance of the slightest concept of sanitation - taking a dump in the middle of the village, for example - make perfect sense if your goal is to limit population to those who have a strong immune system, while keeping the total population well within ecologically sustainable bounds.
The Vanuatans in many ways were RICH! At least the males... They worked very little, there was plenty of tasty food, entertainment, art, challenge. At the expense of the females, yes, who had miserable - you can tell it in their faces - lives, without question, but given that every one of the tribes settled into virtually the identical model of the lines I have sketched, while differing radically in many other aspects, the implication appears to be that this was at minimum a local optimum for rational use of resources.
BTW, the ritual cannibalism violence only ended because of WWI. Suddenly enormous numbers of dirt-cheap rifles came onto the world market at the close of the war, and the more affluent Vanuatans of course bought them and began to decimate their neighbors, to the point that the entire male population was being wiped out, which resulted in an unprecedented calling of a inter-tribal council which agreed that it was no longer possible to continue the old practice of "long pork" celebrations. And so, the cannibalism that for a hundred years the French and English were unable to extinguish was finally ended by the advent of guns.
Tell that one to your gun-abolishionist friends...