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Last one; I really hadn't meant to spend my night doing this.
Thieves Guilds and Other Criminal Societies
The Thieves Guild is a common staple in fantasy novels. Terry Pratchett's Discworld books parody it; Scott Lynch's The Lies of Locke Lamora critiques it; and Steven Brust's Taltos novels examine a more modern Mafia-style version. What's good, bad, interesting, boring, otherwise worth talking about when it comes to this idea?
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Date: 2007-05-26 12:52 pm (UTC)Anyway, I think there's a boring D&D way of doing it, which does indeed derive from Lankhmar, and Brust does it brilliantly, and so does Tim Powers in The Anubis Gates.
The thing most worth talking about would be why this thing that never really existed in the form it typically exists in fantasy novels, and certainly not in a medieval world, is so common as to be a cliche. Why did Leiber's little bit of invention and extrapolation from C.18 London to Lankhmar become this standard piece of fantasy furniture?
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Date: 2007-05-26 02:29 pm (UTC)Of course, the last also matches pretty well the legends of English smugglers: "Brandy for the parson, 'baccy for the clerk".
And that suggests a mechanism by people can be outside the law, but still within society. It's the socially acceptable face of the Barbarian. It's a way to gain respect without the dreary day-to-day monotony of the shopkeeper.
And, of course, it's just like Lord Veterinari to trap the Thieves' Guild with thweir own desire for respectability.
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Date: 2007-05-26 09:51 pm (UTC)So, the Thieves' Guild is a formalized expression of the tendency for illegal parts of the economy to be integrated in the legal?
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Date: 2007-05-26 10:40 pm (UTC)no subject
Date: 2007-05-27 08:05 pm (UTC)no subject
Date: 2007-05-27 02:05 am (UTC)With House Jhereg as a more explicit examination of this than most ? Given a reasonable balance of power, I mean; the extralegal who has enough influence and power to be genuinely outside the law is a different trope - I was thinking Johnny Marcone when I started that sentence, but it's also a spookily close fit for Bruce Wayne.
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Date: 2007-05-27 08:10 pm (UTC)no subject
Date: 2007-05-26 02:37 pm (UTC)Well, the boring answer to your question is "lack of critical thought in worldbuilding," but from a story POV, I'm wondering if it's a way of creating tension but having an intrinsic limit on the level of it?
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Date: 2007-05-26 03:31 pm (UTC)I wonder if it's a way of having rules to break. So there's a guild and there are rules and it gives you a real dilemma if you have to go over those lines -- I was thinking about this in the context of Vlad, but it's more widely true. If you're a criminal character, then what limits have you, and how can you be sympathetic? Maybe.
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Date: 2007-05-26 09:57 pm (UTC)no subject
Date: 2007-05-26 05:00 pm (UTC)no subject
Date: 2007-05-26 09:57 pm (UTC)See, I do kinda like things _making sense_ . . .
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Date: 2007-05-27 12:22 am (UTC)no subject
Date: 2007-05-27 02:57 pm (UTC)no subject
Date: 2007-05-27 08:12 pm (UTC)no subject
Date: 2007-05-28 09:33 pm (UTC)no subject
Date: 2007-05-28 09:37 pm (UTC)no subject
Date: 2007-05-30 01:37 am (UTC)Somehow I'm not surprised that there's a long tradition of this sort of fantasy, either.